Major: Computer Science
Field: Interdisciplinary computer applications
Fabien Lotte obtained a M.Sc., a M.Eng. and a PhD degree in computer sciences, all from the National Institute of Applied Sciences (INSA) Rennes, France, in 2005 (M.Sc., M.Eng.) and 2008 (PhD). His PhD Thesis received both the PhD Thesis award 2009 from AFRIF (French Association for Pattern Recognition) and the PhD Thesis award 2009 accessit (2nd prize) from ASTI (French Association for Information Sciences and Technologies). In 2009 and 2010, he was a research fellow at the Institute for Infocomm Research (I2R) in Singapore, working in the Brain-Computer Interface Laboratory. From January 2011 to September 2019, he was a Research Scientist (with tenure) at Inria Bordeaux Sud-Ouest, France, in team Potioc (http://team.inria.fr/potioc/). He obtained an Habilitation (HDR) in Computer Science from the University of Bordeaux in September 2016. Between October 2016 and January 2018, he spent 1-year as a visiting scientist at RIKEN Brain Science Institute, Japan. He was also a visiting Associate Professor at the Tokyo University of Agriculture and Technology (TUAT) in 2019. Since October 2019, he is a Research Director (DR2) at Inria Bordeaux Sud-Ouest, France. His research interests include Brain-Computer Interfaces (BCI), human-computer interaction, pattern recognition and brain signal processing. He is part of the editorial boards of the journals Brain-Computer Interfaces (since 2016), Journal of Neural Engineering (since 2016) and IEEE Transactions on Biomedical Engineering (since 2021). He is co-specialty chief editor of the journal Frontiers in Neuroergonomics: Neurotechnologies and System Neuroergonomics, which he co-founded in 2020. He co-edited the books ”Brain-Computer Interfaces 1: foundations and methods” and ”Brain-Computer Interfaces 2: technology and applications”, published both in French and in English in 2016, as well as the book ”Brain-Computer Interfaces Handbook: Technological and Theoretical Advance” published in 2018 . In 2016, he was the recipient of an ERC Starting Grant (1.5 M€, project BrainConquest), the most prestigious research grant in Europe, to develop his research on BCI.
His primary areas of investigation include Brain–computer interface, Artificial intelligence, Machine learning, Human–computer interaction and Electroencephalography. His Brain–computer interface research is multidisciplinary, incorporating elements of Classifier, Multimedia, Statistical classification and Linear discriminant analysis. His study looks at the relationship between Artificial intelligence and fields such as Signal processing, as well as how they intersect with chemical problems.
His Machine learning research integrates issues from Feature extraction and Pattern recognition. His work in the fields of Virtual reality overlaps with other areas such as Protocol. Fabien Lotte works mostly in the field of Electroencephalography, limiting it down to topics relating to Speech recognition and, in certain cases, Communication Aids for Disabled, Independent component analysis and Finger tapping, as a part of the same area of interest.
His main research concerns Brain–computer interface, Artificial intelligence, Human–computer interaction, Electroencephalography and Brain activity and meditation. Within one scientific family, he focuses on topics pertaining to Mental image under Brain–computer interface, and may sometimes address concerns connected to Mental rotation. Fabien Lotte combines subjects such as Machine learning, Computer vision and Pattern recognition with his study of Artificial intelligence.
He interconnects Classifier and Training set in the investigation of issues within Machine learning. His Human–computer interaction research is multidisciplinary, relying on both Neuroergonomics and OpenVibe. The concepts of his Electroencephalography study are interwoven with issues in Neurophysiology, Speech recognition and Neuroimaging.
His scientific interests lie mostly in Brain–computer interface, Artificial intelligence, Brain activity and meditation, Motor imagery and Mental image. His work deals with themes such as Cognitive psychology, Physical medicine and rehabilitation, Human–computer interaction, Control and Session, which intersect with Brain–computer interface. His Human–computer interaction study frequently draws connections between related disciplines such as Pleasure.
He has researched Artificial intelligence in several fields, including Video game, Machine learning and Pattern recognition. His study in Motor imagery is interdisciplinary in nature, drawing from both Algorithm, Data science and Personalization. His research in Electroencephalography intersects with topics in Neurophysiology, Speech recognition, Simulation and Benchmark.
Fabien Lotte focuses on Brain–computer interface, Artificial intelligence, Electroencephalography, Neurofeedback and Cognition. His Brain–computer interface study combines topics in areas such as Control, Mental image and Human–computer interaction. Fabien Lotte works mostly in the field of Human–computer interaction, limiting it down to concerns involving Feature extraction and, occasionally, Neuroergonomics.
Fabien Lotte has included themes like Presentation duration, Machine learning, Decoding methods and Pattern recognition in his Artificial intelligence study. His Machine learning study combines topics from a wide range of disciplines, such as Algorithm and Affect. The various areas that Fabien Lotte examines in his Electroencephalography study include Simulation and Continuous signal.
A review of classification algorithms for EEG-based brain–computer interfaces
Fabien Lotte;Marco Congedo;Anatole Lécuyer;Fabrice Lamarche.
Journal of Neural Engineering (2007)
Regularizing Common Spatial Patterns to Improve BCI Designs: Unified Theory and New Algorithms
Fabien Lotte;Cuntai Guan.
IEEE Transactions on Biomedical Engineering (2011)
Openvibe: An open-source software platform to design, test, and use brain--computer interfaces in real and virtual environments
Yann Renard;Fabien Lotte;Guillaume Gibert;Marco Congedo.
Presence: Teleoperators & Virtual Environments (2010)
A Review of Classification Algorithms for EEG-based Brain-Computer Interfaces: A 10-year Update
Fabien Lotte;Laurent Bougrain;Andrzej Cichocki;Andrzej Cichocki;Maureen Clerc.
Journal of Neural Engineering (2018)
Brain-Computer Interfaces, Virtual Reality, and Videogames
A. Lecuyer;F. Lotte;R.B. Reilly;R. Leeb.
IEEE Computer (2008)
Brain-Computer Interfaces: Beyond Medical Applications
J. van Erp;F. Lotte;M. Tangermann.
IEEE Computer (2012)
Flaws in current human training protocols for spontaneous Brain-Computer Interfaces: lessons learned from instructional design
Fabien Lotte;Florian Larrue;Christian Mühl.
Frontiers in Human Neuroscience (2013)
Signal Processing Approaches to Minimize or Suppress Calibration Time in Oscillatory Activity-Based Brain–Computer Interfaces
Proceedings of the IEEE (2015)
Two Brains, One Game: Design and Evaluation of a Multiuser BCI Video Game Based on Motor Imagery
L. Bonnet;F. Lotte;A. Lecuyer.
IEEE Transactions on Computational Intelligence and AI in Games (2013)
Learning from other subjects helps reducing Brain-Computer Interface calibration time
Fabien Lotte;Cuntai Guan.
international conference on acoustics, speech, and signal processing (2010)